Count faster · Double smarter
The pip count tells you whether your lead is big enough to double, and whether to take. Pip Trainer turns counting into a quick daily drill: realistic positions, a clock, instant feedback, and the shortcuts strong players actually use.
Free · No account · No ads · iOS & Android · 12 languages
Practice offline, any time. Every position is new.
Each board starts covered. Tap Start when you're ready and the clock runs until you check, turning amber at 30 seconds and red after a minute.
Enter both sides' totals, or just say who leads and by how much. Practice on races, bear-offs or full-game positions.
Colored rings mark the chunks to count in one go (full home rows, runs and stacks), with the math laid out after every position.
Every race result tells you whether the leader should double, and whether it's a take or a pass, using the 8-9-12 rule and the Keith count for short races.
Average time, your last 10, best perfect time, perfect rate and average pips off, so you can see yourself getting faster.
Classic wood, tournament blue, a cork board, team colors and more, plus light and dark mode and 12 languages.
In a race, what matters is the gap, not the totals. If you have two on your 2-point and your opponent has two on theirs, they cancel. Pip Trainer crosses out every matching pair so you learn to count only what's left.
The 8-9-12 rule for longer races: the lead as a percentage of the leader's count.
Five race positions, no help, no pause. Score = time + 10 seconds per pip off.
The same five positions for everyone each day, with a worldwide leaderboard and a result to share.
Create a test, send the 6-letter code, and everyone races the same five positions on their own leaderboard.
Positions and times come from our server, one board at a time, with one attempt per test. No peeking, no faking.